New to the Dojo? Sign up for a Scratch account at the Scratch web site by following this link. It will create a new scratch account in the CoderDojo NOVA “classroom” giving you the ability to share with your fellow Dojo coders more easily.

Video Intros

Parent Pep Talk

Beginner Overview

Advanced Overview

Live Help

Will update with a Zoom Meeting link (and I will need to provide a password. It is DOJO if you are prompted). This is new since everyone and their brother is using zoom for video conferencing.

You will need to do some setup if you haven’t already Zoomed. Go to to get setup.



In earlier workouts we looked at the built in tutorials in Scratch. The Getting Started tutorial is obviously a great place to start! Another great one is Animate a Name. As are the Make Music, Make a Chase Game and Make a Clicker Game tutorials. These are nice because they are self-contained and have little videos that give an overview and break it down step by step. You can always go back and work through our earlier Workouts if you haven’t done then or want to do them again!

The other resource we have been using is the Creative Computing curriculum created by members of the Creative Computing Lab at the Harvard Graduate School of Education. There are sections in the curriculum that are meant for the adult guiding the coders and sections meant specifically for the coders. Parents please read through the explanation why the project is laid out the way it is as you help your coder get started. That can help you understand what the project is trying to teach our coders.

Today if your coder has worked through the earlier workouts, they are ready for Unit 3! If they haven’t worked through earlier workouts and seen the Unit 1 and 2 projects like 10 Blocks, About Me, Build a Band, etc., they should go back and work on them first. Head back to Workouts #1, #2 and #3 before attempting #4.

In Unit 3 we will be building up to telling a story! For that we need to “strengthen” our muscles to work with:

These all link to the same web page. Scroll down to Unit 3 and find these projects. Once you find the project, click on the box to expand the description. Then click the download link to download a pdf document that describes the project.

Generally they are laid out with the first page that is meant for the educators. This has a description of the objective and the activity. It also points to additional resources and gives you some guidance on how to help your coder if they get stuck.

The second page is for your coder. It explains what the project is and gives them a starting point. In general they are very open ended (by design). At the bottom of the page are sections call Things to Try and Finished? If your coder gets stuck the Things to Try section often has good tips to nudge them along. If your coder is the type to race through projects and come back 2 minutes later and claim they are done (which they aren’t by the way), the Finished? section can provide additional challenges to stretch the growth of your coder.


Hi Coders! You have a number of options. You can keep plugging along with the Invent your Own Games in Python book. Pick the next game that sounds fun to you and code away. You can use the site for an online instance of Python or you can take the plunge and download your own copy. Check out the video overview above for some pointers. Also reach out in the Zoom teleconference with any questions if you have them. Have a question after the Dojo? Send an email. Good Luck!